WSBK and DTales for a new mobile racing experience

WSBK and DTales for a new mobile racing experience

- in Events, Exhibitions, News, SBK14, SBK15
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Play with the 2014 Superbike World Championship

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Milan (Italy), Thursday 7 November 2013 – For more than 25 years the Superbike World Championship has brought the excitement and entertainment of motorcycle racing to fans all around the world. Through the years several videogame versions of the series were made, but never specifically for next-generation mobile devices, such as tablets and smartphones.

EICMA_en-300x212EICMA 2013Thanks to the agreement signed by Italian developer Digital Tales and Dorna WSBK Organization, Championship rights holder, the World Superbike mobile gaming experience will become reality. The game, that was presented at during Milan’s International Motorcycle Exhibition (EICMA), will be available on iOS devices starting from next year on iOS devices and will feature all the 2014 riders and circuits of the 2014 season. The game will then be ported to other mobile operating systems in the following years with up-to-date versions.

“We are proud to be working together with such a powerful brand and for true and passionate fans” said Giovanni Bazzoni, Digital Tales’ CEO. “Our experience with a worldwide selling game like Ducati Challenge makes us confident in being able to create a product that fully matches the expectations of World Superbike Championship enthusiasts.”

“It’s a pleasure for us to be announcing the return of the World Superbike gaming experience in 2014 – said Marc Saurina, WSBK Commercial and Marketing Director. “What’s better than a videogame that enables you to live the experience of racing onboard your favourite Superbike, even the one you may own?”

About the author

Founded in 2006 and based in Milan, with offices in Rome and Miami, Digital Tales develops games, e-Learning solutions and anything in between, including edutainment, gamified training courses and VR/AR applications. Its racing and action-adventure games are based on a proprietary cross-platform C++ framework and/or third-party engines. The studio has collaborated with established developers and publishers on console, mobile, PC and browser games, but has also self-funded and self-published a few mobile games which topped iOS, Android and Windows Phone charts worldwide, while totaling over 50M downloads cross-platform and garnering 2 Italian Video Game Awards (Best Italian Indie Game, Best Tech).

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